email: jay@jaygarrison3d.com

   

 

 

I am a New York based Visual Effects artist and Animator. I began as a more traditional artist in my youth but moved towards video production by the end of high-school. I bounced between majoring in Fine Art and TV Production in college, ultimately double majoring. I was exposed to professional 3D animation during a college internship and decided that's what I wanted to do! Where I was hired there upon graduation and have been animating ever since.


Now I work as a Visual Effects artist in the New York area. Moved here for a VFX Supervisor position on a feature film, and now doing animation work out of Manhattan. Welcome to my page and I hope you like what you see!

Downloadable PDF Resume

 

              

 
   

Resume

 

 

3D Generalist

I began animating at a young age with an Amiga 500, taught myself to edit video in high school, continued to study traditional art in college.  After achieving a Double Major in Graphic Design and Broadcasting I decided to specialize in 3D animation.  Now I Model, Texture, Render, and Composite animations for film, national broadcast commercials, kiosks, web, and television.  Much of my work has been in the commercial field, but I have worked in film these last few years as a lead animator and Visual Effect Supervisor.

 

 

 

 

 

Experience

Freelance 2014 – current

Product visualization, Technical Direction, VFX, Character Animation, Motion Graphics WWE, Charlex, Box Studios, The Studio NYC, Guess, The Meyerowitz Stories

Moving Picture Company (MPC) 2018

Postvis Department. Character Animation, Modeling, Camera Tracking, and Compositing for a feature film.

World Wrestling Entertainment (WWE) 2015-2017

Long term contract job. Primarily assisted with character work, shading, lighting, compositing, zbrush, and technical assistance.

PerceptionalNYC 2013 – 2014

perceptionalnyc.com

Product visualization, Technical Direction, VFX, Character Animation, Motion Graphics WWE, Charlex, Box Studios, The Studio NYC, Guess, The Meyerowitz Stories

Imaginarium Pictures 2009 – 2012

witchesofozmovie.blogspot.com

VFX Supervisor and Lead 3D generalist for “The Witches of OZ”.  Tasked with planning visual effects and supervising on set.  Concept to completion Creature FX.  Dynamic Simulations of natural effects.  Texturing and shading.  Virtual landscapes.  3D camera tracking.  Trained new employees.  Software maintenance.  Render farm construction and maintenance.  General problem solver.

Dempsey Film Group 2006 – 2009

www.dempseyfilm.com

3D Animation, Compositing, and DVD Authoring for interactive museum kiosks and broadcasts commercials.  Primary tools: Maya, After Effects, Z-brush, Photoshop

Jones Productions 2002 - 2006

www.jonesinc.com

Animation, Editing, Compositing, DVD Authoring, and Web Design. Primary role: To provide effects and animations to broadcast commercials.  Also supported studio and field productions by running camera, lighting, audio, and editing.

St. Vincent Hospital 2001 - 2002

www.stvincenthealth.com

Provided Audio / Video assistance and maintained their internal Patient Channels.  Produced in-house training videos and documented lectures and guest speakers.

 

 

 

 

 

Education

University of Central Arkansas, Conway, AR 

1996-2001

Bachelor or Arts in Broadcasting as well as Graphic Design.  Dean’s List, Presidential Scholarship, Performance and Arts Scholarship, Arkansas Ad Federation Student Chapter.  

Resident Advisor of Sigma Nu fraternity house.  Collected rent, general maintenance, chapter supervision and alumni liaison.

Graphic Design lab manager.  Maintained workstations and instructed students in use of software.

Web master for the “Small Business Advancement National Center”.  Maintained site, graphics, and database.

 

 

 

 

 

Skills

I’m best described as a “CG Generalist.”  Though I work usually work with a mixed team of animators and compositors, often I complete all 3D elements start to finish, from modeling to rendering.  Sometimes compositing myself, often handing off final elements.  My tools of choice are Maya, V-Ray, Mental Ray, After Effects, Matchmover, Z-Brush, Bodypaint, Photoshop, and Illustrator. Some experience in Nuke and Mudbox.