email: jay@jaygarrison3d.com
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I am a New York based Visual Effects artist and Animator. I began as a more traditional artist in my youth but moved towards video production by the end of high-school. I bounced between majoring in Fine Art and TV Production in college, ultimately double majoring. I was exposed to professional 3D animation during a college internship and decided that's what I wanted to do! Where I was hired there upon graduation and have been animating ever since.
Now I work as a Visual Effects artist in the New York area. Moved here for a VFX Supervisor position on a feature film, and now doing animation work out of Manhattan. Welcome to my page and I hope you like what you see!
Downloadable PDF Resume
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Resume |
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3D Generalist
I began animating at a young age with an Amiga 500, taught
myself to edit video in high school, continued to study traditional art in
college. After achieving a Double
Major in Graphic Design and Broadcasting I decided to specialize in 3D
animation. Now I Model, Texture, Render, and Composite animations
for film, national broadcast commercials, kiosks, web, and television. Much of my work has been in the
commercial field, but I have worked in film these last few years as a lead
animator and Visual Effect Supervisor.
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Experience
Freelance 2014
– current
Product visualization, Technical Direction, VFX, Character Animation, Motion Graphics WWE, Charlex, Box Studios, The Studio NYC, Guess, The Meyerowitz Stories
Moving Picture Company (MPC) 2018
Postvis Department. Character Animation, Modeling, Camera Tracking, and Compositing for a feature film.
World Wrestling Entertainment (WWE) 2015-2017
Long term contract job. Primarily assisted with character work, shading, lighting, compositing, zbrush, and technical assistance.
PerceptionalNYC 2013
– 2014
Product visualization, Technical Direction, VFX, Character Animation, Motion Graphics WWE, Charlex, Box Studios, The Studio NYC, Guess, The Meyerowitz Stories
Imaginarium
Pictures 2009
– 2012
VFX Supervisor and Lead 3D generalist for “The Witches of
OZ”. Tasked with planning
visual effects and supervising on set. Concept to completion Creature FX. Dynamic Simulations of natural effects. Texturing and shading. Virtual landscapes. 3D camera tracking. Trained new employees. Software maintenance. Render farm construction and
maintenance. General problem
solver.
Dempsey
Film Group 2006
– 2009
3D Animation, Compositing, and DVD Authoring for
interactive museum kiosks and broadcasts commercials. Primary tools: Maya, After Effects,
Z-brush, Photoshop
Jones
Productions 2002
- 2006
Animation, Editing, Compositing, DVD Authoring, and Web
Design. Primary role: To provide effects and animations to broadcast
commercials. Also supported
studio and field productions by running camera, lighting, audio, and editing.
St.
Vincent Hospital 2001
- 2002
Provided Audio / Video assistance and maintained their
internal Patient Channels. Produced in-house training videos and documented lectures and guest
speakers.
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Education
University
of Central Arkansas, Conway, AR
1996-2001
Bachelor or Arts in Broadcasting as well as Graphic
Design. Dean’s List,
Presidential Scholarship, Performance and Arts Scholarship, Arkansas Ad
Federation Student Chapter.
Resident Advisor of Sigma Nu fraternity house. Collected rent, general maintenance,
chapter supervision and alumni liaison.
Graphic Design lab manager. Maintained workstations and instructed students in use of
software.
Web master for the “Small Business Advancement National
Center”. Maintained site,
graphics, and database.
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Skills
I’m best described as a “CG Generalist.” Though I work usually work with a mixed
team of animators and compositors, often I complete all 3D elements start to
finish, from modeling to rendering. Sometimes compositing myself, often handing off final elements. My tools of choice are Maya, V-Ray, Mental
Ray, After Effects, Matchmover, Z-Brush, Bodypaint, Photoshop, and
Illustrator. Some experience in Nuke and Mudbox.
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